We're launching April 21st. Be the first to back All True Believers on Kickstarter. We promise not to sell your soul. Yet.
The game begins with a holy purpose: guide your cult community to legitimacy by completing missions that reek of pyramid schemes and wellness lies. But there’s a problem (and it’s probably sitting next to you): Defectors.
Ascend the pyramid, taking turns playing the role of The Eye — whose job it is to elect a Hand (a player to complete a mission). If your Hand fails it may be because of luck or because they're secretly a defector. The majority successes or failures in a row earns your team a token. Whichever team has the most tokens by the top of the pyramid wins the game.
Virtue cards allow you to complete Missions but they also let you indoctrinate Disciples — cards that grant you special abilities. No matter what team you're on, Disciples will prove very useful, as they turn All True Believers into more than just a game of lyring and guessing.
All True Believers takes visual cues from various actual cults and mysticism, creating an art style that feels eerily real. Gilded components and premium materials elevate the gameplay into an experience you'll want to go back to again and again.
This isn't just a game. It's a ritual.
All True Believers plays 5 to 10 players, and with the randomness of Disciple draws and Faith cards, every game will feel just as fresh and alive as the first. Plus, with expansion packs bringing new possibilities to the gameplay, the base game becomes an investment in an expanding world of experiences.
All True Believers launches April 21st on Kickstarter. Sign up now.
Begin your path to questionable enlightenment. Be the first to know when All True Believers launches and claim your place among the faithful.